Blizzard has announced another round of dungeon adjustments for the War Within season 3. These changes go live on Tuesday, September 9 with the weekly reset across all regions. The focus this week is on Ara-Kara, City of Echoes and Halls of Atonement, with tweaks aimed at reducing mob density, adjusting cooldowns, and fine-tuning damage output.
Ara-Kara, City of Echoes
Trilling Attendent
- Resonant Barrage initial cooldown increased
- Resonant Barrage ability cooldown increased by 50%
- Resonant Barrage periodic damage reduced by 12.5%
Engorged Crawler
- Venomous Spit ability cooldown increased by 40%
Avanoxx
- Starved Crawler health reduced by 20%
- Gossamer Onslaught periodic damage reduced by 17%
Anub’zekt
- Fixed an issue with Eye of the Swarm where the rim visual was larger than the actual safe zone
Halls of Atonement
- Reduced the number of Depraved Obliterators and Depraved Collectors near each Shard of Halkias
- Reduced creature density in the courtyard before Echelon
- Enemy forces requirement reduced by 10%
- Stoneborn Slasher enemy force value increased by 50%
These changes are designed to smooth out difficulty spikes and make pulls feel more manageable, especially in Mythic+. The adjustments to mob density in Halls of Atonement should make routes less punishing, while Ara-Kara’s tuning reduces damage pressure from several bosses and trash mobs.
For more updates on dungeon tuning and the War Within season 3, visit howtoWorldofWarcraft.com
Source: Blizzard
FAQ
When do these dungeon changes go live?
They go live on Tuesday, September 9 with the weekly reset.
Which dungeons were adjusted this week?
Ara-Kara, City of Echoes and Halls of Atonement.
What kind of changes were made to Ara-Kara?
Cooldown increases, damage reductions, and a fix to Eye of the Swarm’s safe zone visuals.
What kind of changes were made to Halls of Atonement?
Enemy density reductions, force requirement adjustments, and increased value for Stoneborn Slashers.
Why are these changes important?
They balance dungeon pacing and difficulty, ensuring smoother Mythic+ runs in season 3.